Crew Room
- Tier
- Tier I
- Type
- Module
- Unlocks
- S&H MK4 Crew Cabin, 4 People · 4 cells
Wiki entry
Filter the SAND tech tree by Tier, unlock line, and node type before spending progression materials on research.
Research tree
71 unlocks shown
Blue editorial path · 23 checked unlocks
Structural and propulsion research for moving, powering, staffing, and servicing the Trampler.
Site-native navigation grouping; not a SAND Game DB source-confirmed faction assignment.
Start here when mobility, reactor output, crew space, or basic expedition utility blocks the route.
Chassis, power, engines, crew, corridors, utility
8 nodes
7 nodes
6 nodes
2 nodes
Orange editorial path · 22 checked unlocks
Deck, cargo, balcony, storage, and mounted-cannon research for extraction economy and Trampler firepower.
Site-native navigation grouping; not a SAND Game DB source-confirmed faction assignment.
Use this branch when a build needs more carried value, deck space, or cannon pressure.
Decks, cargo, balconies, storage, mounted cannons
5 nodes
6 nodes
6 nodes
5 nodes
Green editorial path · 26 checked unlocks
Combat, defense, steering, workshop, and breaching research for contested routes and boarding pressure.
Site-native navigation grouping; not a SAND Game DB source-confirmed faction assignment.
Weight this branch when PvP, boarding defense, steering control, or breaching tools decide the run.
Personal weapons, artillery decks, armor, steering, workshops, breaching
8 nodes
8 nodes
7 nodes
3 nodes
No research nodes match these filters.
Research checklist checked 2026-07-15.