Definition
Loot is any run value you collect and try to extract with. Good loot decisions depend on risk, route length, and extraction timing.
Use cases
This Wiki page gives a practical definition, player use cases, related guides, and source freshness notes for one SAND category. It does not publish unsourced stat tables or thin entity pages.
- Loot categories
- Risk
- Safer route thinking
Last updated: July 5, 2026. This page is maintained from public game information, patch notes, community observations, and hands-on guide review. Early Access mechanics can change, so check the Updates page when a guide feels out of date.