Wiki entry

SAND Weapons Wiki: Stats, Ammo, Roles

Weapon Choices With Icons And Stats

The cards use SAND Game DB weapon pages for listed ammo, magazine, durability, rarity, and falloff fields. Use the compare checkbox when you are choosing what to carry before a route.

Select 2 or 3 choices. The field-by-field comparison opens below the cards.

19 matches shown

Pepper Mill Shotgun icon from SAND Game DB
Rare weapon

Pepper Mill Shotgun

A rare 12 GA shotgun with three-round magazine pressure and close-range falloff. Use it when the route supports short engagements and a fast exit.

Slot / size
Weapon / medium
Magazine
3
Durability
10000
Headshot multiplier
x2
Range falloff
4m x1, 10m x0.8, 30m x0.7
Compatible ammo
12 GA Ammo, 12 GA Shotgun Slug, 12 GA Buckshot Ammo (HE)
Crafting material shown
Fabric and Metal Rods
SAND Game DB
Drobulet Shotgun icon from SAND Game DB
Common weapon

Drobulet Shotgun

A one-shot handmade 12 GA shotgun. It is easier to read as a budget close-range tool than as a universal combat answer.

Slot / size
Weapon / medium
Magazine
1
Durability
10000
Headshot multiplier
x2
Range falloff
4m x1, 8m x0.8, 30m x0.6
Compatible ammo
12 GA ammo variants listed, including slug and HE buckshot
Crafting material shown
Scrap Metal
SAND Game DB
Drobulet Shotgun Vertical Choke icon from SAND Game DB
Uncommon weapon

Drobulet Shotgun (Vertical Choke)

Drobulet Vertical Choke is an uncommon Drobulet variant with a one-shell rhythm and slightly different listed falloff. Carry it only when close-range reload exposure is acceptable.

Rarity
Uncommon
Magazine
1
Range falloff
4m x1, 6m x1, 8m x0.8, 10m x0.7, 30m x0.6
Compatible ammo
12 GA Ammo, Heavy Buckshot, Dragon's Breath, Toxic, Slug, HE Buckshot
Recipe context
Drobulet Shotgun + 25 Scrap Metal at Armament Workbench T1
SAND Game DB
1874e Petros Rifle icon from SAND Game DB
Uncommon weapon

1874e Petros Rifle

A single-shot 11 mm bolt-action rifle. The database page shows flat long-range falloff, so the player cost is reload timing and missed-shot punishment.

Slot / size
Weapon / medium
Magazine
1
Durability
10000
Headshot multiplier
x2.5
Range falloff
50m through 250m x1
Compatible ammo
11x54 mm Ammo and 11x54 mm AP Ammo
Crafting note
Used to craft silenced and sniper Petros variants
SAND Game DB
1874s Petros Sniper Rifle icon from SAND Game DB
Noteworthy weapon

1874s Petros Sniper Rifle

A scoped Petros variant with the same one-round pressure. Treat it as a positioning weapon, not a panic weapon.

Slot / size
Weapon / medium
Magazine
1
Durability
10000
Headshot multiplier
x2.5
Range falloff
50m through 250m x1
Compatible ammo
11x54 mm Ammo and 11x54 mm AP Ammo
Crafting material shown
1874e Petros Rifle and Optic Lenses
SAND Game DB
KF886/9R Mehrzel Repeater icon from SAND Game DB
Noteworthy weapon

KF886/9R "Mehrzel" Repeater

Mehrzel Repeater is a noteworthy repeater page with strong close listed falloff and missing public magazine/ammo fields. Treat the missing fields as a pre-route verification point.

Rarity
Noteworthy
Magazine
Not listed on the linked public page.
Range falloff
5m x1.5, 8m x1, 50m x1, 80m x1, 100m x1, 200m x1, 300m x1
Compatible ammo
Not listed on the linked public page.
SAND Game DB
M1866/9 Einzel Breechloader icon from SAND Game DB
Common weapon

M1866/9 "Einzel" Breechloader

Einzel Breechloader is a common one-shot 9x42 mm breechloader. The listed range profile rewards spacing, but every miss still creates a reload window.

Rarity
Common
Magazine
1
Range falloff
5m x1.5, 8m x1.5, 50m x1, 80m x1, 100m x1, 200m x1, 300m x1
Compatible ammo
9x42 mm Ammo, FMJ, Incendiary, Toxic, HV
Recipe context
25 Scrap Metal at Armament Workbench T1
SAND Game DB
M1866/9 Pioneer Breechloader icon from SAND Game DB
Common weapon

M1866/9 "Pioneer" Breechloader

Pioneer Breechloader is a common rifle with the same listed falloff profile as the Einzel. Use it as a deliberate spacing weapon, not a panic sidearm.

Rarity
Common
Magazine
1
Range falloff
5m x1.5, 8m x1.5, 50m x1, 80m x1, 100m x1, 200m x1, 300m x1
Compatible ammo
9x42 mm Ammo, FMJ, Incendiary, Toxic, HV
Recipe context
Not listed on the linked public page.
SAND Game DB
M82 Rifle icon from SAND Game DB
Rare weapon

M82 Rifle

A six-round 9x42 mm revolver rifle. It fits players who want rifle pressure but still need to respect slow reloads and route exposure.

Slot / size
Weapon / medium
Magazine
6
Durability
10000
Headshot multiplier
x3
Range falloff
5m x1.5, 50m x1, 100m and beyond x0.7
Compatible ammo
9x42 mm Ammo, FMJ, Incendiary, Toxic, HV
Crafting material shown
Metal Rods and Weapon Parts
SAND Game DB
M82 Aperture Rifle icon from SAND Game DB
Noteworthy weapon

M82 "Aperture" Rifle

M82 Aperture is a scoped M82 variant with 2x optic context and listed long-range falloff drop. Verify magazine and ammo in game because the public page does not list them.

Rarity
Noteworthy
Scope
2x
Magazine
Not listed on the linked public page.
Range falloff
5m x1.5, 8m x1, 50m x1, 80m x1, 100m x0.7, 200m x0.7, 300m x0.7
Compatible ammo
Not listed on the linked public page.
SAND Game DB
Blitz 10R Pistol icon from SAND Game DB
Uncommon weapon

Blitz 10R Pistol

A close-quarters 8 mm semi-automatic pistol with ten rounds. It is easier to carry, but its falloff makes distance planning matter.

Slot / size
Weapon / min
Magazine
10
Durability
10000
Headshot multiplier
x2
Range falloff
15m x0.8, 50m x0.6, 100m x0.5
Compatible ammo
8x21 mm Ammo, Incendiary, FMJ, Toxic, HV
Crafting material shown
Metal Rods and Weapon Parts
SAND Game DB
Blitz PPS-5 Pistol icon from SAND Game DB
Common weapon

Blitz PPS-5 Pistol

A five-round preproduction Blitz pistol. Use it as an early sidearm and pay attention to reload exposure.

Slot / size
Weapon / min
Magazine
5
Durability
10000
Headshot multiplier
x2
Range falloff
15m x0.8, 50m x0.6, 100m x0.5
Compatible ammo
8x21 mm Ammo variants listed
Crafting material shown
Scrap Metal
SAND Game DB
Blitz 15R Pistol icon from SAND Game DB
Rare weapon

Blitz 15R Pistol

A rare Blitz variant with a larger magazine. It gives more close-range room before reload, but it is still an 8x21 mm pistol.

Slot / size
Weapon / min
Magazine
15
Durability
10000
Headshot multiplier
x2
Range falloff
15m x0.8, 50m x0.6, 100m x0.5
Compatible ammo
8x21 mm Ammo variants listed
Crafting material shown
Not listed on the linked public page.
SAND Game DB
EB Zseb Revolver icon from SAND Game DB
Common weapon

EB "Zseb" Revolver

A common 8 mm revolver with six shots and steady listed falloff. It is a simple sidearm when you value reliability over burst.

Slot / size
Weapon / min
Magazine
6
Durability
10000
Headshot multiplier
x2
Range falloff
15m through 150m x1
Compatible ammo
8x21 mm Ammo variants listed
Crafting material shown
Scrap Metal
SAND Game DB
EB Bantam Revolver icon from SAND Game DB
Uncommon weapon

EB "Bantam" Revolver

EB Bantam is an uncommon small-slot revolver with six shots and flat listed falloff. It is a backup weapon for steady sidearm pressure, not a route plan by itself.

Rarity
Uncommon
Slot / size
MIN
Magazine
6
Durability
10000
Headshot multiplier
x2
Range falloff
15m-150m x1
Compatible ammo
8x21 mm Ammo, Incendiary, FMJ, Toxic, HV
Recipe context
EB "Zseb" Revolver + 25 Scrap Metal at Armament Workbench T1
SAND Game DB
EB Vita Police Revolver icon from SAND Game DB
Rare weapon

EB "Vita" Police Revolver

A rare six-shot revolver with speed-loading flavor and a listed 100m falloff bonus. Verify feel in your patch before calling it meta.

Slot / size
Weapon / min
Magazine
6
Durability
10000
Headshot multiplier
x2
Range falloff
15m x1, 100m x1.2, 150m x1
Compatible ammo
8x21 mm Ammo variants listed
Crafting material shown
Not listed on the linked public page.
SAND Game DB
EB Tiszt Award Revolver icon from SAND Game DB
Noteworthy weapon

EB "Tiszt" Award Revolver

A decorated eight-shot revolver. Its extra magazine capacity matters most when a short fight would otherwise force a reload.

Slot / size
Weapon / min
Magazine
8
Durability
10000
Headshot multiplier
x2
Range falloff
15m x1, 100m x1.2, 150m x1
Compatible ammo
8x21 mm Ammo variants listed
Crafting material shown
Not listed on the linked public page.
SAND Game DB
RW1 Rocket Launcher icon from SAND Game DB
Remarkable weapon

RW1 Rocket Launcher

A prototype launcher page with limited public fields. Treat it as a high-risk reference until ammo and route use are verified in game.

Slot / size
Not listed on the linked public page.
Magazine
1
Durability
10000
Headshot multiplier
Not listed on the linked public page.
Range falloff
Not listed on the linked public page.
Compatible ammo
Not listed on the linked public page.
Crafting material shown
Not listed on the linked public page.
SAND Game DB
Triplet Shotgun icon from SAND Game DB
Noteworthy weapon

Triplet Shotgun

Triplet Shotgun is a noteworthy 12 GA shotgun whose public page says all three barrels fire together as one volley. Read the listed magazine of 3 as that loaded volley, not three follow-up shots.

Rarity
Noteworthy
Magazine
3 loaded shells in one simultaneous volley
Firing behavior
All three barrels fire together as one volley
Range falloff
4m x1, 6m x1, 8m x1, 10m x0.8, 30m x0.7
Compatible ammo
12 GA Ammo only
SAND Game DB
Official SAND screenshot showing combat pressure, controls, server symptoms, and black screen context
Separate Combat And Technical PressureWhen combat gets chaotic, separate input mistakes, route pressure, server symptoms, and launch issues before changing fixes.Check source

SAND Weapons With Real Fields

Use this weapon lookup to compare actual weapon choices before you load ammo and commit to a route.

What Weapon Data Players Need

Weapon labels alone are not enough. You need the icon, ammo, magazine, rarity, range falloff, and the failure case: what happens if you miss, reload, or run out of the ammo type while the Trampler is parked badly.

Ammo, Magazine, And Falloff Change Fights

Combat decisions in SAND depend on range, Trampler positioning, ammo burden, squad role, escape route, and patch state. The same Pepper Mill Shotgun, Petros Rifle, Blitz Pistol, or M82 Rifle changes value when the route changes from tight boarding pressure to open-landmark sightlines.

Choose Weapons By Route Range

Check the weapon name, rarity, magazine, ammo, falloff, and linked evidence; then decide whether it protects extraction, defends a parked Trampler, or only tempts you into a fight you should skip.

  1. Use shotguns only when you expect boarding, tight cover, or short path fights near the Trampler.
  2. Use one-shot Petros rifles only when you have time to reload or a squadmate covers the miss.
  3. Use M82-style rifle pressure when the route lets you hold mid-range without abandoning repairs or storage.
  4. Use pistols as fallback tools, not as proof that every POI fight is worth taking.
  5. Treat fields marked not listed as unknown until you verify them in game or a database entry that matches observed game behavior.

Weapon Choice Checks

EntryWhat it meansHow to use it
Before you actweapon icons, rarity, magazine size, ammo compatibility, durability, falloff, crafting notes, and linked evidenceOpen the weapon evidence when magazine, ammo, falloff, or crafting data changes the build.
The choiceChoose SAND weapons by route range, ammo plan, reload pressure, and extraction risk.Match close-range weapons to short routes and keep long-range tools for positions where reload timing is safe.
Watch out forA weapon list without stats and icons is just filler and does not help a loadout decision.If the source does not say it clearly, do not build the SAND weapons plan around it.
Can change whenSAND weapons wiki can change after store edits, patches, server incidents, database updates, or new public testing.Look again before spending money, changing a build, routing an expedition, or telling a squad the SAND weapons answer is settled.

Weapon Stat Misreads

  • Picking a weapon because a video looked strong in a different route context.
  • Loading 12 GA, 11x54 mm, 9x42 mm, and 8x21 mm without knowing which gun will use each stack.
  • Choosing combat power when the expedition objective is safe extraction.
  • Taking a one-shot rifle into panic range and then losing the reload window.
  • Trusting an old meta note after a patch.

Ammo Is Part Of The Loadout

Do the ammo check before leaving base. Shotguns, Petros rifles, Blitz pistols, EB revolvers, and M82 rifles do not share one simple pile of bullets. If the wrong stack sits in storage, the gun becomes dead weight when another crew pushes the tower.

The safest beginner habit is to carry fewer weapon families and know exactly which ammo supports the gun you plan to use while defending repairs, loot shelves, or the final cable window.

SAND Weapons Loadout Examples

SAND weapons need to be read as route tools. The SAND weapons wiki is useful when it shows whether a shotgun, rifle, pistol, revolver, or rocket launcher fits the distance and ammo pressure of the route.

For SAND weapons, magazine size and falloff can matter more than rarity. A rare SAND weapons entry is not automatically the best pick if the route keeps you outside its useful range or forces slow reloads near extraction.

  • Use the SAND weapons wiki before choosing a close-range shotgun for a route with long sightlines.
  • Use SAND weapons data to check ammo compatibility before carrying rare rounds.
  • Use SAND weapons notes after a patch when falloff, crafting, or ammo behavior feels different.
  • Keep SAND weapons choices tied to extraction timing, because a heavy fight late in the route can erase the value of a strong loadout.
  • Compare SAND weapons by listed details first, then test the weapon in the installed game version.
  • Use SAND weapons notes again when the route changes from tight interiors to longer sightlines.

Sources and Version Notes

Verified July 15, 2026. Store price, platform status, server health, player-count snapshots, database stats, and build advice can change after patches.

FAQ

What is the best beginner weapon in SAND?

There is no safe universal answer yet. Pick the weapon whose ammo, magazine, and range match your route. A simple sidearm plus a weapon you can reload under pressure beats a copied meta gun with the wrong ammo.

Should I bring a shotgun or rifle?

Bring a shotgun for tight boarding or POI pressure. Bring a rifle when your Trampler can keep distance and you have time to reload. If extraction is already loaded, avoiding the fight can be the best weapon choice.

Why are some stats marked unknown or not listed?

Those fields are not filled from guesses. If SAND Game DB or the game UI does not list the value, treat it as patch-sensitive until verified.