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SAND Resources Wiki

Resource Entries

Resource pictures help identify the object. Ignore any stack count printed on a picture unless the item entry itself lists that value.

Select 2 or 3 choices. The field-by-field comparison opens below the cards.

8 matches shown

NZ Mk2 Energy Rod icon from SAND Game DB
Energy

NZ Mk2 Energy Rod

Keep enough fuel before extending a route or chasing a distant POI.

Rarity
Uncommon
Pawn-shop payout
450 Crowns
Stack small / medium / large
5 / 10 / 20
Found in
Database item page with found-at and crafting sections.
Use
Main energy source placed in the reactor to keep the Trampler working.
Related tech
Energy Rod Line recipes are linked from the item page.
SAND Game DB
Coral Chunk icon from SAND Game DB
Resource T1

Coral Chunk

Keep while working through early energy, coral, or crafting needs.

Rarity
Uncommon
Pawn-shop payout
10 Crowns
Stack small / medium / large
20 / 100 / 250
Found in
Points of interest and linked drop tables on the item page.
Use
Resource used in production chains such as Coral Dust.
Related tech
Coral Dust and related crafting chains.
SAND Game DB
Weird Coral icon from SAND Game DB
Resource T2

Weird Coral

Check near-term recipes before selling; it is less disposable than generic loot.

Rarity
Uncommon
Pawn-shop payout
14 Crowns
Stack small / medium / large
10 / 50 / 100
Found in
Enemy drops and linked database drop tables.
Use
Crafting resource with item text tied to Upior fumes.
Related tech
Crafting chains listed from the item page.
SAND Game DB
Metal Rods icon from SAND Game DB
Resource T2

Metal Rods

Keep until cannon, weapon, or structure needs are settled.

Rarity
Uncommon
Pawn-shop payout
14 Crowns
Stack small / medium / large
75 / 300 / 600
Found in
Database drop tables on the item page.
Use
High-quality forged metal used in weapon and module crafting chains.
Related tech
Weapon and module recipes linked from SAND Game DB.
SAND Game DB
Weapon Parts icon from SAND Game DB
Resource T2

Weapon Parts

Prioritize when building toward personal weapons or combat upgrades.

Rarity
Uncommon
Pawn-shop payout
14 Crowns
Stack small / medium / large
75 / 300 / 600
Found in
Database drop tables on the item page.
Use
Receivers, barrels, gas tubes, and other replaceable weapon parts.
Related tech
Weapon recipes linked from SAND Game DB.
SAND Game DB
Black Box icon from SAND Game DB
Container

Black Box

Secure extraction before risking another fight with it aboard.

Rarity
Noteworthy
Pawn-shop payout
1000 Crowns
Stack small / medium / large
Not stackable
Found in
Database item page describes it as proof of victory; use the page for linked drop context.
Use
High-value container item.
Related tech
Computing Module chain is linked from the item page.
SAND Game DB
Raw Aurogen Crystal icon from SAND Game DB
Large Valuable

Raw Aurogen Crystal

Plan carrying space and route safety before extracting it.

Rarity
Noteworthy
Pawn-shop payout
1000 Crowns
Stack small / medium / large
Not stackable
Found in
Database item page with linked crafting and found-at sections.
Use
Large hazardous crystal with listed physical and radiation damage fields.
Related tech
Crystal and Energy Rod recipes are linked from the item page.
SAND Game DB
Repair Kit icon from SAND Game DB
Utility Consumable

Repair Kit

Carry for long routes or after cannon fights before committing to another POI.

Rarity
Not listed
Pawn-shop payout
Not listed
Stack small / medium / large
Not listed
Found in
Database item page and linked found-at sections.
Use
Repairs Trampler damage during a route.
Related tech
Not listed

One or more exact fields are not listed on the checked database page.

SAND Game DB

Resources Before You Sell

Check whether a resource should fuel the current route, support repairs, unlock research, or stay in storage for a near-term build.

Selling Can Block The Next Build

A resource can be low value in one moment and a blocker later. Selling Black Box, Weapon Parts, Metal Rods, Weird Coral, or fuel before checking route and crafting needs can slow the next expedition.

Sort Resources By Route Use

Sort resources into current-route support, near-term crafting material, trade item, or surplus. Open Database when the item appears in a source index entry.

  1. Resources in SAND are route and progression decisions: fuel, repair supplies, crafting materials, trade items, and research-tree inputs should be checked before selling or extending a risky route.
  2. Keep enough route support before chasing another POI.
  3. Check Database before selling scarce materials.
  4. Leave Not listed fields unfilled until confirmed in game or source data.

Resource Route Checks

EntryWhat it meansHow to use it
NZ Mk2 Energy RodUncommon; Energy; payout 450 Crowns; stack 5 / 10 / 20.Keep enough fuel before extending a route or chasing a distant POI.
Coral ChunkUncommon; Resource T1; payout 10 Crowns; stack 20 / 100 / 250.Keep while working through early energy, coral, or crafting needs.
Weird CoralUncommon; Resource T2; payout 14 Crowns; stack 10 / 50 / 100.Check near-term recipes before selling; it is less disposable than generic loot.
Metal RodsUncommon; Resource T2; payout 14 Crowns; stack 75 / 300 / 600.Keep until cannon, weapon, or structure needs are settled.
Weapon PartsUncommon; Resource T2; payout 14 Crowns; stack 75 / 300 / 600.Prioritize when building toward personal weapons or combat upgrades.
Black BoxNoteworthy; Container; payout 1000 Crowns; stack Not stackable.Secure extraction before risking another fight with it aboard.
Raw Aurogen CrystalNoteworthy; Large Valuable; payout 1000 Crowns; stack Not stackable.Plan carrying space and route safety before extracting it.
Repair KitNot listed; Utility Consumable; payout Not listed; stack Not listed.Carry for long routes or after cannon fights before committing to another POI.

Sources and Version Notes

Verified July 15, 2026. Store price, platform status, server health, player-count snapshots, database stats, and build advice can change after patches.